Hippokampos in the Grey Matter explores how we relate memories to a physical place and how these are shared with others, yet are never quite the same. The game takes people through a network of memories – places and trails from our past, and traces them into the physical landscape of Athens, exploring how memories can cross in the same way paths can. This game experience is inspired by psychogeography practice and research in the temporal memory. Psychogeography approaches our landscape through our human emotional and behavioral responses, instead strictly measurements of distance and features. With Hippocampus, we took someone’s memory of a favorite walk. (Temporal) and worked with them to extract the salients elements of the experience. Then used those elements to reimagine the walk in completely different space.
The alpha version of the game was developed as the final project for the module Art, Performance and the City in Geography department at Queen Mary University of London. The module was instrumental in laying the theoretical foundation for the game.
The game was commissioned for the AthenPlaython and the final game and workshop was run in Athens, Greece in September 2012. On Day 1, we ran a workshop that introduced participants to using mobile mapping APIs. We guided the participants in game mechanics, the developed the narrative and clues for the game. The participants wrote the clues in both English and Greek. On Day 2, vistors to the AthenPlayton played the game and participants were able to see and evaluate the playability of their game.
The game was developed in collaboration with Mztek, a learning community in technology and arts for women.